Variables and Data Types:
  1. Declare three variables of types int, float, and char. Assign values to them and print their values.
  2. Input/Output:
  3. Write a program that takes two integers as input from the user, adds them, and prints the result.
  4. Conditional Statements:
  5. Write a program that checks if a given number is even or odd and prints the result.
  6. Loops:
  7. Create a program that prints the Fibonacci series up to n terms, where n is taken as user input.
  8. Functions:
  9. Write a function to calculate the factorial of a number. Use this function to find the factorial of 5 and print the result.
  10. Arrays:
  11. Declare an array of 5 integers, initialize it with values, and print them in reverse order.
  12. Strings:
  13. Take a string as input and check if it is a palindrome (reads the same backward as forward).
  14. Pointers:
  15. Create a program that swaps the values of two variables using pointers.
  16. Structures:
  17. Define a structure "Person" with attributes name, age, and address. Create a variable of this structure and print its values.
  18. File Handling:
  19. Write a program that reads content from one file and writes it to another file.
    Variables and Data Types:
  1. Write a C++ program to declare two variables, assign values to them, and then swap their values.
  2. Control Flow (if-else statements):
  3. Create a program that takes an integer as input and prints whether it's positive, negative, or zero.
  4. Loops (for loop):
  5. Write a C++ program to display the first 10 natural numbers using a for loop.
  6. Arrays:
  7. Create a program that finds the sum of all elements in an integer array.
  8. Functions:
  9. Define a function in C++ that calculates the factorial of a given number.
  10. Pointers:
  11. Write a program that demonstrates the use of pointers by swapping the values of two variables.
  12. Classes and Objects:
  13. Create a class representing a "Car" with attributes like model, year, and a method to display information about the car.
  14. Inheritance:
  15. Define a base class "Shape" with a method to calculate area. Derive two classes "Circle" and "Rectangle" from it, and calculate the area of each.
  16. File Handling:
  17. Write a program that reads data from a text file and displays it on the console.
  18. Exception Handling:
  19. Implement a program that handles divide-by-zero exception while taking input for division.
    Variables and Data Types
  1. What is the difference between int and double in Java?
  2. Control Flow
  3. Explain the difference between if-else and switch statements.
  4. Loops
  5. How does a for loop work in Java?
  6. Arrays
  7. What is the difference between an array and an ArrayList?
  8. Functions and Methods
  9. Define the terms "method signature" and "method body" in Java.
  10. Object-Oriented Programming (OOP)
  11. Explain the concept of encapsulation in OOP.
  12. Inheritance
  13. How does inheritance promote code reuse in Java?
  14. Polymorphism
  15. What is method overloading in Java?
  16. Exception Handling
  17. Describe the purpose of the try, catch, and finally blocks.
  18. File I/O
  19. How can you read from and write to a file in Java?

Web development Topic & Qustions

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Web development

Python Topic & Qustions

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Web Development Quotes

“A successful website does three things: It attracts the right kinds of visitors. Guides them to the main services or product you offer. Collect Contact details for future ongoing relation.”

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